I run the Pirate Game at conventions on a completely irregular basis. If you are on a concom, and you want me and the game, feel free to contact me at sj@sjgames.com. We can talk. I normally have to plan this several months in advance, though, and there are expenses to be covered in bringing all this stuff, so the sooner we talk, the better.
None! Life is so cruel! Arrrrrr.
Keep an eye on this page to find out when something new gets set up - and when it happens, feel free to show up and join in. (And if you have any Pirate stuff to trade, or if you have ANY ancient Lego sitting around that you never use any more . . . hey, bring it and maybe we can do a deal.)
Do I need to learn the rules in advance?
No. We'll teach you. It's easy.
How long does the game run?
At some cons, all day and all night. At others, 4 to 8 hours. But when the game is a long one, you can enter and leave when you like.
Do I need to bring my own pirates or ships?
No. As a matter of fact, it's better if you don't . . . unless we talk beforehand and decide how to avoid getting your stuff mixed up with mine.
Can I dress up in pirate costume?
Please do! I give extra setup points for that. It improves the atmosphere of the game for everyone.
Can you, as the GM, be bribed?
You are encouraged to try; it's very piratical, and therefore adds to the atmosphere. However, a token bribe with good roleplaying (of the bribe, that is) will get you farther than a whole barrel of rum with no roleplaying.
Would you like help running the game?
I can always use volunteer assistant GMs and the like . . . to run the opposition during combat, to help with administration, and to roll up encounters and make up the stories that make them more than "random table stuff". One volunteer storyteller impressed me so much that I hired her after the con . . . .